Export Tool:
Validates the organization of objects and their attributes in a Maya scene according to an established proprietary data structure (PDS).
Notifies the user of any inconsistencies within the scene and the steps needed to fix them.
With errors cleared, tool outputs validated Maya scene into a PDS file which is then used in first party rendering engine.
Import Tool:
Read through PDS file and generates Maya groups, objects, and attributes ready for artist use.
Technical Art Tools
Maya Output to Proprietary Scene Tool (Import and Export)
Tool benefits:
Decreases human error from manually creating PDS file
Creates consistency between Maya and PDS files
Speeds up artist workflow
Enables integration team to easily find errors between Maya and PDS files
Creates artist friendly attributes, improving PDS file accuracy
Auto Sort Outsourced Art/Data Files
Organizes and evenly distributes files in preparation for compilation tool
Tool benefits:
Distributes files evenly for faster and more accurate processing
Aids in locating compilation errors
List Invalid File Paths
Finds and lists incorrectly pathed and old texture files within specific project data structure
Tool benefits:
Quickly and accurately locates files eliminating manual search errors and reducing search time